Builds are initially limited as you start to level-up within the game’s ranking system, offering only a few paths for heroes you’ve never played as before. But without items, newer players will be able to pick up any hero and play. Now, there’s still plenty of theorycrafting to be had with Heroes of the Storm as characters do get the ability to choose between different abilities after hitting certain level milestones, but you don’t need to worry about that one extra crucial layer that can make or break a match. Potions have been replaced by healing wells, found at every fort checkpoint - making it even easier to get back into the action without any boring moments. I’ll often spend hours upon hours theorycrafting builds when returning to specific MOBAs just to figure out the best course of action, which can get tiring if you have to do it for every game. While I definitely appreciate the “me-too” nature of adding items to every new MOBA, as it did initially stem from the original DOTA (and by proxy, Warcraft III‘s shops), learning new item-meta in addition to every map and every nuance for each character can be taxing. Perhaps the biggest difference with Heroes of the Storm is that there are no longer items of any kind, and that’s something I’m really, really happy about. To help break down the barrier to entry, Blizzard has made a number of concessions that set it apart from its competition. It’s a five-on-five, top-down, click-heavy affair with various roles such as support, tanks, and DPS, and there’s a variety of different characters to choose from. Blizzard’s Heroes of the Storm throws a lot of that out the window, and still manages to be a hell of a lot of fun while doing it.įundamentally, Heroes is still very much a MOBA experience. They have advanced tactics like last-hitting, complex item builds, and feature lengthy matches with pinpoint mechanics. Over the years I moved on to many other games, dabbling in them, but mostly playing League of Legends semi-competitively by way of ranked games.īy and large, MOBAs cater to the hardcore crowd. I tend to respond with, “Tell me more.” I grew up with RTS games since I could grasp a mouse and keyboard, and my first MOBA was the original DOTA back in 2005.
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